

Wonders are now also placed onto the map like districts, and as well as technology requirements often have specific placement conditions such as the Great Library requiring a campus next to it, or the Colossus being on the coast. Or, district bonuses can overlap creating powerhouses of production or culture.īuilding a new district involves a trade-off, as you lose access to the resources on the tile underneath.īuilding a new district involves a trade-off, as you lose access to the resources on the tile underneath

This means that with some careful planning, late game cities can enjoy some of the bonuses of districts they don’t themselves have. Furthermore, some late game buildings affect not only the city the district is in, but all cities within a 6-tile radius. For example, the “Campus” district which houses science buildings gains adjacency bonuses from being next to mountains or rainforests. Placement of the districts is important too, as they gain adjacency bonuses from appropriate resources and tile improvements. These districts make city specialization more important than ever, as they replace the resources on the tile underneath them, meaning there isn’t room for more than a handful in any given city. City building is now a much more in depth affair, as buildings are no longer crammed into the city centre but placed out onto the map in “districts”. Buildings have escaped the cityĪs you dig further, the bigger mechanical changes become apparent.
Civilization vi amenities full#
Is a technology so crucial that you need to research it now at full cost? Or can you wait until the boost is completed.
